2524
Engage your talents and audience with games
#gamification #escapegame #seriousgame #betterworklife
www.collock.com
YEAR OF CREATION 2015
FOUNDERS Aline Conxicoeur Maxime Thirouin
NUMBER OF EMPLOYEES 20
HEADQUARTERED Paris, France
GEOGRAPHICAL COVERAGE Africa, America(s), Asia, Europe, Middle East, Oceania
FUNDING Self-funded
INVESTORS N/A
WHAT'S THE SITUATION?
Talents are more and more concerned by the quality of their work life, by the experiences which motivate and engage them in their mission. Addressing these needs is a challenge for many employer.
HOW THEY CAN HELP
Collock develops collaborative and immersive games to enhance the experience of onboarding, training or communication sessions, focusing on engagement and motivation. To maximise the impact and coherence of these moments, these games are personalized or tailor-made for each client.
USE CASE
Since 2017, Moët Hennessy has trusted Collock to engage its new Moët & Chandon international ambassadors in their training sessions, helping them memorize key dates and facts about the Maison's products.
www.collock.com
Maxime Thirouin / Chief Commercial Officer maxime@collock.com +33 6 40 63 45 60
Clevercloud France
CLAIMED KPIsTARGETED BRANCHE(S)
DATA COLLECTION & HOSTING
TECHNICAL SPECIFICATIONS
Wines & Spirits Fashion & Leather Goods Watches & Jewelry Selective Retailing Perfumes & Cosmetics Other activities (Hospitality,
Press & Media, etc.)
Increased attractivity of events and communications
Over 90% engagement throughout the events
Over 85% satisfaction rate
Digital games based on Unity or full-stack JavaScript applications
CLIENTS
Cartier L'Oréal La Poste
CO NT
AC T(
S)
Moët Hennessy Nestlé Orange
Pierre Fabre PWC Safran